twitterific

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  • Daily Update for March 28, 2013

    It's the TUAW Daily Update, your source for Apple news in a convenient audio format. You'll get all the top Apple stories of the day in three to five minutes for a quick review of what's happening in the Apple world. You can listen to today's Apple stories by clicking the inline player (requires Flash) or the non-Flash link below. To subscribe to the podcast for daily listening through iTunes, click here. No Flash? Click here to listen. Subscribe via RSS

    Steve Sande
    03.28.2013
  • Twitter's API plans cause trouble for iOS devs, but they're sticking with it

    Twitter has announced a series of upcoming changes to its API that could cause problems for developers who use it their apps. There are a number of technical and aesthetic updates, but the biggest change is that certain calls to the API will be rate-limited and governed by authentication tokens, which means that any developers signing in to the Twitter service will need to monitor when they're logging in and how. Also, Twitter is going to be enforcing certain "display requirements" in order to get developers to conform to the service's look and feel. In Twitter apps, these things aren't a big problem. They ask that the "@" symbol is always used with usernames, and that retweet, reply, and favorite buttons are always clear and in the same place. But for apps that use Twitter's API in other ways, that might not be so easy. The good news is that the developers of two big third-party Twitter apps for iOS have already confirmed that they're ready to work with the changes. Tapbots has put up a blog post saying that it shouldn't have a problem complying with either the authentication regulations or the display requirements, and that it will work with Twitter to make sure things go all right on both iOS and Mac. Ged Maheux of Iconfactory has also confirmed that Twitterific should fall within the guidelines. It's completely reasonable that Twitter would want to make sure its service is used responsibly and represented well, but a big part of the service's success is its third-party accessibility and interfaces. It sounds like developers were angry about these changes when they first appeared, but Twitter seems as if it's responding to these changes in a reasonable way.

    Mike Schramm
    08.17.2012
  • TUAW's Daily App: Twitterrific (and others!)

    Ok, so we're kind of cheating with this one; you probably already know about Twitterrific, if you don't actually have it installed on your iPhone. But we're using our daily app spotlight today to point out that the folks at Iconfactory have released version 3.0 of the popular Twitter client. Along with making the app universal (which means it now works on both iPhone and iPad), they've updated the interface and code for iOS 4. That means that it's not only purdier, but it's faster and works with in-app switching as well. Twitterrific is a free app, with a US$4.99 in-app purchase to remove the ads and manage more Twitter accounts. That's not enough? Alright, we'll throw in a few more upgrades. Smule's popular I Am T-Pain app has also upgraded for iOS 4, making it not only ready for the Retina Display but also adding the ability to share auto-tuned videos on a few popular social networks. That one's on sale for only 99 cents right now, too. Finally, ngmoco has released Eliminate: GunRange, an iOS 4-specific app that makes use of both the gyroscope and the premium Retina Display in the new iPhone. It's just 99 cents, too. While it's just a shooting gallery, it'll be a nice demonstration of the new hardware's capabilities if you're into the firearm range thing. So, there you go -- three brand new apps to fire up on your new iPhone 4.

    Mike Schramm
    06.25.2010
  • iPad apps: Twitter and social networking essentials

    As you might've notice, either here on the site or likely elsewhere on the internet, we at Engadget have somewhat of an affinity to social networking. With a new screen sitting here saving us some screen real estate, we decided to give a number of Twitter and other pro-social apps a go for perennially staying connected to our online friends -- so long as there's a decent WiFi connection nearby. Here's the highlights from what we've toyed with, and stay tuned for even more roundups on the horizon. Twitterific for iPad (free; $4.99 for Pro account) - Definitely the best Twitter app on the iPad so far (pictured above). It works great in portrait and landscape, contextual links conveniently pop out and photos even get special format treatment. No option to upload photos when tweeting, but we're guessing with a lack of a camera, it didn't seem as necessary an addition -- we like to show off our screen captures and saved browsing images, but hey, that's just us. The only deterrent for power users is that you can only view one column at a time, but with lists, saved searches, and all other thread options easily accessible from the leftmost column, we didn't find it too inconvenient whatsoever. [See in iTunes]

    Engadget
    04.04.2010
  • Twitter unveils new mobile version

    It's probably fair to say that Twitter clients were the first "killer app" category for the iPhone -- Twitterific lead the charge way back when, but Tweetie came quickly after and then the flood gates were opened. But now, a late and unexpected challenger has entered the ring: Twitter themselves. Mashable has the screenshots -- Twitter has always had a slimmed-down mobile client (and it's still up right now at m.twitter.com, while the new preview is at mobile.twitter.com), but this one's a little shinier, with almost all the features and graphics of the main site. A few things didn't make it -- you can't skin your page as you can in the browser client (although none of the third-party clients that I know allow you to do that from the mobile client either). And lists are missing as well, though perhaps that's because Twitter doesn't quite consider them ready for prime time yet. Still, it's a definite improvement from the other mobile version, and the official blog on the subject says that they still have lots of visitors, despite all the other third-party clients out there.

    Mike Schramm
    12.04.2009
  • Why do crap apps still exist? They sell.

    The Wall Street Journal's Digits blog takes a look at "crap apps" -- those pieces of junk on the App Store that do one thing and do it pointlessly, whether that thing be farting or belching or making the sound of fingernails on a chalkboard (yes, really) or what have you. And they come up with a very intriguing, albeit obvious, reason that the App Store seems so filled with completely terrible and silly apps. Why? Because they sell.Yes, even "legitimate" iPhone developers -- those people working hard to create an innovative touchscreen interface, or bring some crucial functionality to the iPhone -- are finding that of all the apps they release, the crudest and most stupid are the ones that sell. They profile a guy whose serious movie apps aren't selling, but whose cobbled-together-in-five-minutes gimmick apps are making a mint. In short, the reason our App Store is full of way more fart apps than apps like Twitterific 2.0 is because people are paying for the fart ones. The message we're sending with our wallets is that if you want to make a million dollars on the App Store, don't toil away to polish your groundbreaking award-winning puzzle game. Just give us a gag we can show to our friends.Is it right? I'd say no, but then again, even I have been pulled in to a gimmick app or two: I bought Cat Piano (in my defense, I've gotten enough entertainment out of it to find an easter egg: shake your iPhone while playing). But next time your finger is poised over the "Get App" button on that 99-cent belching app that you just know the friend you're seeing later will get a total kick out of, think to yourself: is that two-second gag worth an App Store full of crappy apps?

    Mike Schramm
    05.12.2009
  • iPhone is the place for adware?

    Om Malik posted an interesting piece earlier this week about the growing market of ad-supported software on the iPhone -- due to the strange economies of the App Store (which are still developing), lots of app makers have found the prices on their apps driven way down, as most buyers are pretty wallet-shy when it comes to picking up even quality apps from the store. But as Malik notes, putting ads in the software allows these devs to still get some cash out of their products (and most consumers aren't fazed: Twitterrific, one of the most popular apps on the Store, has had ads in the free version since day one).Unfortunately, Malik doesn't mention the one problem that Apple didn't think to fix in the first release of the App Store -- trial versions. One of the reasons consumers are blanching at the more costly apps is that they have no options to try them out first, and when people are offered a choice of free unknown versus a paid unknown, they'll always take the free option. If Apple could come up with a way to let users try before they buy (some developers, including iconfactory, have created two different versions of their own apps, which people can then upgrade to if they like the app), I'm guessing you'd see more people pay for the more quality apps in the store.But even if not, Malik seems right (though even he admits we're all flying blind here, on only a month's worth of data and anecdotes). If the only app you can sell in the App Store is a free one, ads aren't a bad way to make up as much of the dev costs as you can.

    Mike Schramm
    09.10.2008
  • Favorite iPhone apps: Steve's take

    Well, Victor took away part of my thunder with his pick of Texas Hold 'Em, but I have three other frequently-used iPhone apps in mind. Twitterrific is my first choice. I love Twitter and formerly used the awe-inspiring Hahlo web app on my iPhone, but there's no native Hahlo app...yet. So for the time being, Twitterrific is what I use to blast my tweets out to the world. If native Hahlo ever appears, Twitterrific gets nixed immediately. So much for loyalty, eh?My second fave is DataCase. Yeah, I've tried a bunch of the others, but DataCase is still (in my opinion) the best little app for shooting files to my iPhone and then sucking them down to another Mac. I've even had it work with Windows. The interface is not my favorite, but I can put up with a lot for functionality.Número tres is NetNewsWire. This is the iPhone companion to NewsGator (Mac) and Feed Demon (Windows). Although NetNewsWire received low reviews in the iTunes App Store, I've found it to be very useful for my RSS needs and have no complaints. And the price is right - FREE!App Store Links --Twitterrific (free, US$9.99 for an ad-free version)DataCase (US$6.99)NetNewsWire (free)

    Steve Sande
    08.27.2008
  • Push pulled from latest iPhone firmware beta

    AppleInsider says that Apple has yanked the Push notification framework from the latest version of the iPhone 2.1 firmware beta. Push got a lot of play during WWDC -- it's a service that will send information to the apps on your iPhone as needed (tweets, for example, will just come rather than having to refresh Twitterific all the time), but apparently Apple doesn't think it's ready for the stage yet. They've wiped it from the beta, claiming it needs "further development," and haven't given any indication of when it might return.Here's hoping it gets back in there before the expected release sometime in September, but then again, it's not like Apple should be taking any new chances with features right now. From Mobile Meh to iPhone activation problems, Apple's got to make sure that any more widescale releases go as swimmingly as they possibly can.[Via Engadget]

    Mike Schramm
    08.19.2008
  • Iconfactory prepares Twitterrific for the App Store

    Our favorite little blue bird has been getting a lot of attention on the Apple site, thanks to its upcoming appearance in the new iPhone/iPod App Store. In their blog, Gedeon Maheux of the Iconfactory talks about the native version of Twitterrific for iPhone and iPod touch. "We feel both excited and privileged to be a part of the new App Store and are committed to bringing our users the best software we can offer," he writes. According to Ged, the pricing displayed on the site is "for position only": meaning no decisions have been made about pricing yet. Also, expect Twitterrific to work across EDGE, 3G, and WiFi networks. In related news, Twitter survived the onslaught of WWDC! Hooray! A short service interruption in their data center caught them off guard, but otherwise they were up for 97.3 percent of the day. Twitter received an order of magnitude more traffic yesterday than they do normally.

    Robert Palmer
    06.10.2008