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Creator of Geometry Wars "interviewed"

Geometry Wars screenshot

Bizarre developer Stephen "Cakey" Cakebread talks about some of the design decisions behind his creation (and Joystiq favorite), Geometry Wars. Nifty.

Not so nifty: because the interview was conducted by Bizarre's PR group, no off-beat or difficult questions were asked (bummer). What self-respecting interviewer would let this one slide, for instance? "I could tell you about all the rough edges I want to improve, but that would take too long!" Take too long? You friggin' work at the same company as your interviewer! We're sure you could find the time. Canned interviews are totally insincere.

Questions we would ask:

  • What's your high score, Cakey?

  • How will coop mode work in GW3?

  • Has the success of the game taken you by surprise?

  • How many full versions of the game have you sold on Xbox Live Arcade?

  • Microsoft says that developers see more than half of the revenues from such sales. What's your actual cut been?

  • What's the highest known score on the retail version of the game (Xbox Live should capture all scores now, but the retail version was available prior to November 22nd)?

[Via John Porcaro's blog]