Again our friend BlimBlim at Xboxyde
has come through in our time of need. There were rumors that it seems
Project Gotham Racing 3 is not being rendered internally by the Xbox
360 at the full 720p resolution of 1280x720, but only being rendered at
1024x600 and upscaling.
The source was an anonymous poster on
Bizarre's forums, but Blimblim has confirmed their findings,
screenshots output via a devkit Xbox 360 from the framebuffer during
photo mode are rendered at 1024x600 with 2XAA. Screenshots output from
menus or when viewing saved photos later are rendered at a full
1280x720 w/ 4XAA. The game outputs to your TV in 720p and 1080i
just like every other 360 launch title.
So it definitely
appears to be true, now the questions are, how much do all those
missing pixels affect the game, is Microsoft lying by saying all games
will support high definition and what does this mean for the Xbox 360
as a whole? Let us know how you feel about the situation.
I'm up and down on the issue. You all know I'm about the high
, and 1024x600 no matter how cleanly upscaled is not
high definition. But I'm also a gamer, and while I will lament my
missing pixels, motion blur effects, cube mapped reflections
and high dynamic range lighting
are going to do quite a bit to make the game look more realistic.
still on my must-buy list, because anyone can see that it is possibly
the most visually impressive racing game ever made
, and at its best on
a high definition TV. Will PGR3 still be as spectacular after
Playstation 3 launches, or even in just a few months when Test Drive Unlimited
comes out, (hopefully) featuring high definition graphics? We will see.