Mea culpa for 360's King Kong

King Kong

In a rare move, Ubisoft head honcho Yves Guillemot acknowledged shortcomings in their Xbox 360 version of King Kong. When played on a standard definition television using Microsoft's next generation console, scenes are often too dark to see. "We have a problem on the 360. The screen is dark on some TVs and it totally changes the experience. When it's dark, you don't see where you have to go," Guillemot said.

Ubisoft used high-definition televisions during development and didn't catch the problem until later. He encourages fans eager to exploit the differences between the console versions to stick with the PS2 and Xbox versions, but does say, "We are looking to see if we can fix the code." With Microsoft's Live service as a delivery system, they could update the game to behave appropriately with standard-def televisions. That's a small consolation.

[Thanks, Fortyseven and Kakairo]

This article was originally published on Joystiq.