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Geometry Wars sequel wishlist


Geometry Wars: Retro Evolved has been an unqualified success, not only for its creator Bizarre Creations, and Microsoft's Live Arcade service, but for the entire 360 launch. While right now it's the undisputed heavyweight of the Live Arcade service, with the influx of great new content set to appear, what can GW do to compete? Stephen Cakebread (Cakey) the developer behind GW said certain features never made it into the title, for better or worse, including mazes and multiplayer. In an "interview" (with Bizarre's PR department) Cakey makes it clear he has ideas for a Geometry Wars 3. What we need to know is what those ideas are! Since Cakey's not talking, here are a couple ideas:

  • Spectator mode! If there's a high score being made, people want to watch. Think DDR at the arcade, or the pinball wizards of yore; we can't get enough of watching superhuman feats of gaming. Watch the video we posted, and know the current high score is over 4 times higher!

  • Multiplayer! Let's get another ship (shape) in on the action. Doubles will introduce a whole new level of play: make it cooperative and work as a team to get into the millions score range; or competetive, struggle to get the kills first to get the high score, but watch out for your partner's fire! Play locally or over Live, complete with voice chat!

  • More guns! Like shmups of the past, Geometry Wars could use a more varied arsenal. We don't want dozens of options, and we love the delicate balance of difficulty the current assortment provides, so even minor additions in the weapons department could go a long way.

  • Stats! Bungie had the right idea with Halo 2, let's get the stats flowing with every little ounce of detail available: shots fired, accuracy, average speed, average speed while firing, average speed while firing and hitting target. Really, just get as detailed as you'd like. Gather these stats, compare with scores, and discover, empirically, the strategies of the masters. How many enemies killed? Not as many? Was it the multiplier?!

  • ?

There are surely a couple more great suggestions for ways to improve on an already great thing. So what is it Joystiq'ers? How can we improve on a winning formula?