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GSW talks Sam & Max with Telltale's Dan Connors


While we were tooling around GameSetWatch, a certain rabbity-thing/dog duo caught our eye. As readers of the site know, there are few things we like more than Sam & Max ... weeelll, maybe being called [fill in your gaming platform of choice] fanboys by our dear readers, but few things beyond that.

So it was with great pleasure we noted the second installment of GSW's new interview column (last week was Henry Jenkins) wherein they talk with Telltale Games' Dan Connors about -- what else? -- episodic distribution! When asked why the episodes would be shorter than the Bone games, Connors responded, "Because they will be coming out on a much tighter schedule." With a several month break between Bone episodes so far, it sounds like Telltale is trying to pick up the pace for Sam & Max.

There's some more nuts and bolts about who's writing what and why GameTap is a good partner (FYI: "Turner has been very successful in creating networks and they are putting a lot of resources into ensuring GameTap is a success"), though we'd have liked to hear more about LucasArts abandoning their classic point-and-clicks for endless Star Wars sequels. But maybe we're just masochists.