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Gears already riddled with cheaters

Emergence Day was supposed to be a celebration. A celebration of chainsaws, headshots, and curb stomping. It looks like it was a celebration of something else entirely: cheating. Remember the hubbub about not having friends in ranked matches of Gears? It looks like it was all for naught, as getting into ranked matches with your friends is easy as hell. All you have to do is host a game and your friends find your name in the host list. So, in pursuit of points and prizes, there were plenty of stacked teams yesterday. Gamer Andy tells of a particularly nefarious exploit using 5 people. "But GOW uses teams of four," you say, and right you are. The fifth person is actually on the opposite team, a saboteur for whatever clan is trying to rise to the top of the leaderboards.

That not cheatery enough for you? How about the fact that the host has the power to start the match at any time, whether all members have clicked "Ready" or not? This makes it easy to stack games with uneven teams of 4v3 or even 4v2. Easy, ranked pickings for anyone.

But wait, there's more. Another nasty exploit can be employed during execution matches. In execution, players can only be killed via curb stomp or execution. After a predetermined amount of "bleed out" time, a downed player will simply revive. So, cheaters start by stacking a 4v3 game, execute 2 opposing players, and leave a third alive. The third player is then shot down, but not executed. Why? Because downing a player is worth more points than executing them. Once the player revives, cheaters shoot him down again, wait for him to revive, rinse, repeat. This continues for the duration of the round. This also leaves the victims with an unfortunate choice: quit a ranked match and risk negative feedback from cheaters, or stay and endure fruitless minutes of death and rebirth.

We'd like to believe that all this cheating was merely for the sake of winning some of the Emergence Day prizes, but we know better. Sure, cheaters may have hoped for a prize, but they would have cheated regardless. The unfortunate truth is that some people are just jerks (especially Pod 6).

A lot of these problems could be solved simply by tweaking the lobby system -- not displaying host names, not letting hosts force start matches, etc. Hopefully, this will be addressed in the upcoming patch. Has anyone experienced these exploits online?

[Via Inner Angst]