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Rogue Bugs & Updates


If you've visited the rogue forums recently, you already know how frustrated rogue players are with bugs introduced with patch 1.10. Well, early this morning CM Drysc made a post giving a bit of information on the status of bugs and fixes. Drysc's list is not comprehensive, however, and if you wish to be up to date on all rogue issues you should check this thread by player Bluur, which is both comprehensive and regularly updated. Drysc also mentions the upcoming rogue review, which he notes has been bumped forward - likely due to the shaman review being included in patch 1.11. Also interesting is the fact that the infamous "we're not overhauling the class" post appears to have vanished... what does this mean for the future of the rogue? We'll have to wait and see. In the meantime, here's a summation of the issues Drysc brought up:

  • The issue with Seal Fate talent not adding additional combo points on critical strikes (an issue for all classes, actually, with talents triggered on critical strikes) is going to be addressed in an upcoming patch (hopefully sooner rather than later).

  • Many Vanish issues have been reported, and Drysc mentions two - one slated to be fixed (in-process melee attacks should no longer hit once you have Vanished) and another (ranged attacks breaking stealth if the rogue has Vanished) that they've been unable to reliably reproduce.

  • Improved kick should be causing the proper 5 second spell lock as of patch 1.10.1.d.aspx?fn=wow-ro

  • Two issues with Distract. I'll quote Drysc directly for the first: "Using Distract will properly face a character to the distraction target, but their model facing will not be appropriate with their ‘directional’ facing, allowing you to backstab someone in the face." (Sounds painful.) For the second, using Distract on a lightning shielded monster will cause the rogue to take damage and come out of stealth. Both of these will be resolved in a future patch.

  • Corrupted Bronze Whelplings in Blackwing Lair are currently able to see through stealth. This will be resolved in a future patch.

[Fan art by Astrid Hansen]