We recently covered the hot topic of physics acceleration, and FiringSquad has gone one further, pitting AGEIA and Havok against each other in an interesting debate. As competitors are wont to do, the companies directly attack each other to a certain extent, but in other ways the arguments exemplify the CPU-GPU/PPU battle.

A user comment sums it up: "Developers are unlikely to make gameplay dependent on the presence of a PPU until it's widely adopted. Until then it'll probably be limited to effects (and taking the gameplay physics load off the CPU)." As PPU adoption becomes more widespread, developers may embrace it, but we need developer support to make the case for adoption -- it's a vicious circle that AGEIA will have to break.

To further fan the flames around physics acceleration, a source close to the DirectX steering committee has told Joystiq that Microsoft's DirectPhysics API may not be going ahead after all. Instead, Microsoft may approach a laissez-faire attitude and snap up whichever acceleration solution emerges as the winner.

[Thanks, John]

This article was originally published on Joystiq.