"Gabe watched our demo and basically hired us on the spot. It was kind of shocking. We stood around in the parking lot afterwards gibbering to ourselves for about 20 minutes."
The rest of the interview clarifies some issues regarding the Half-Life 2: Episode Two companion, ruling out multiplayer (for now) and firmly labeling the game as a level-based adventure of puzzles and experiments gone awry. Swift was slightly lethargic in sharing information with regards to where exactly Portal fits into the Half-Life universe, though we'd bet a headcrab or two that the protagonist will be a Black Mesa alumni. Perhaps Adrian Shepherd has become an unwitting test subject for the Aperture Science Laboratories?
That suggestion isn't too outlandish, at least not to the same degree as this response from Swift when she seemingly misunderstands a question about EA potentially purchasing Valve:
"As far as I know, Valve has no plans of purchasing EA."
Win-win scenario in an alternate universe: Valve-EA releases a Half-Life game on time, every year.
- Half-Life 2 confirmed for Xbox 360, PS3
- First trailer of Valve's Portal released
- Team Fortress 2 is so 'incredibles'
- Key specs
- Reviews • 18
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Video chat, Store, Browser
- Drive capacity 250 GB
- Controller type Wired, Wireless
- Motion controls Accelerometer, Gyroscopic
- Video outputs HDMI (v1.3), RCA / composite
- Released 2012-09-25
Microsoft Xbox 360