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Wii: A look at motion-controls from the past

Does history repeat itself? If so, do previously failed "motion-controlled" interfaces spell disaster for Nintendo's Wii? Gameworld Network explores the unsuccessful attempts from the past including old-school Nintendo licensed products.

From the article: "If you look [the] examples, you will notice a common thread among them: all failed largely because of imprecise input. While interest in the Wii at this year's E3 was staggering, and most of the people who played it thought it was great fun, the largest complaint was that the controls were too imprecise... history is not working in Nintendo's favor here."

I love the Wiimote. It's so bad!