Twitch Guru talks with a clinical psychologist and assistant professor at Harvard Medical School, Dr. Maressa Orzack (pictured), who believes 40% of the 6 million World of Warcraft subscribers are addicted to the game. Said the doctor: "I think there needs to be warning labels on MMORPGs like World of Warcraft, similar to warning labels on cigarettes. People should know that these games are potentially harmful. I'm sure the game industry will be up in arms over it, but that's what I'd like to see happen."

Any readers purposely avoid the game because of its widely believed addictive nature? Furthermore, does a game, if abnormally addictive, warrant a warning label?

This article was originally published on Joystiq.

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