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Saving yourself while killing zombies


While Dead Rising's non-stop zombie-killing action has led the game to robust sales, reviewers were lukewarm about the game's punishing save system. Wired's Clive Thompson has taken a bit of a philosophical look at the effect infrequent saves have on the experience of playing the game. On the one hand, having to backtrack twenty minutes after every death makes the player "constantly on the verge of mind-bending frustration." On the other hand, not having a save-anywhere safety net makes the game a "much more intense and authentic experience."

How about this for a compromise: get rid of save systems altogether, forcing gamers to leave their system on for days to beat tougher games. It worked on the NES ...

[Via GameSetWatch]