His interest relates to the similarities and differences between TV and game writing. Tobis says that games have more paths than TV shows; script details often need to be cut for TV, but they can give gamers more places to explore.
We agree with most of Tobis's comments, but the article leaves us with questions about the true relation between game and TV writing. Should games make us feel like we're playing a TV show or movie? If developers try to fit games into TV conventions, do they miss the point of gaming?