PSP homebrewing by its very definition requires a moderate level of subversion. As Sony has shown time and time again
, running unsigned code on the PSP is not the way that it wants its customers to use the PSP, simply because there's a lot more profit to be gained in selling games than there is in selling hardware. Hold that thought for a second as we bring you up to speed on the latest from the PSP homebrew scene: a developer by the name of Xart has created an encryption system for homebrew PSP code. Apparently, the problem of homebrew community members copying their fellow coder's work and re-releasing it with their name in the splash screen has become bad enough to warrant this encryption system. So lets get this straight: a coder has made an encryption system for a community that's based partly around bypassing Sony's own complex restrictions. What's next? DRM for freeware games?