As always, BioWare's designers will rely on their ability to spin a good yarn, and also try to avoid the FedEx-style quests that have helped define the MMO genre. Creative director James Ohlen explains: "We want to bring a level of storytelling that's equal to the single-player box games that BioWare has done. I think we can do that. One of the big challenges will be making our storytelling work in an environment that has multiple players."
The name and estimated release date for BioWare's MMO are still MIA, so Blizzard and its bloodthirsty orcs can rest easy for now.