We told you IGN was going to make their Metal Gear Solid: Portable Ops coverage a week-long event. However, some of you may have forgotten. Here are a few highlights from the week so far:
- As you may already know, the story begins with Snake thrown into a South American jail six years after the events of Snake Eater. During the Cuban Missile Crisis, Russia abandoned many of its soldiers, leaving one military commander named Gene very sour. He plans on sabotaging the negotiations between Russia and the US by using nuclear technology stolen from both countries. Obviously, Snake will be in the middle of all of this.
- The character-generation system uses data from both the access point and PSP system information.
- You'll want to rotate characters in your party, as they'll suffer from exhaustion, and in the worst case scenario, fall unconscious during a mission. Let them heal their wounds.
- There's a lot to manage: "During your mission briefings, you'll be overseeing seven separate units for your army: Sneaking, Spy, Technical, Medical, Independent, Rookies and Prisoners."
- You can enter a unique Sleep mode which will transfer character data to any nearby PSP that's also in Portable Ops sleep mode.
- There's a mode called "Cyber-Survival," which is turn-based and similar to the Metal Gear Acid series.
- "Real Combat" is high stakes: if a character dies in multiplayer, they're dead in singleplayer as well. For obvious reasons, Snake can't partake in this mode.
[Update 1: MGS. Yes. That's what happens when Andrew-bot writes stories. Bad, evil things. Typo corrected!]