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DS Daily: Unfulfilled potential

Pretty...potential.

The DS has a myriad of unique features, and as developers quickly learned, it isn't necessarily wise to throw them all into a game as cheap gimmicks. Many titles have used these features as essential elements of gameplay (see: Trauma Center, Kirby's Canvas Curse), but in many cases, we can't help but feel that developers are missing out on the some of the opportunities afforded them by the DS.

Where is our hockey game, in which the stylus is used as a mini-hockey stick to accurately handle the puck? Why don't games with magically-based battle systems allow you to shout a short incantation to activate a spell? Lost Magic had a player draw runes, which was creative, but we've been wanting to bust out dramatic Latin phrases for quite some time.

Do you have any ideas that you think developers should implement? Has the true potential of the DS been fully reached? Only time (and your comments) will tell.