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Free Radical: Writing in games is unimportant, we check Lost Planet sales data

Not to take a jab at our Xbox 360-loving brethren, but if we are going to point to any game, in recent memory, that sold well and had an absolutely, amazingly-horrible script, it would be that game. Seriously, we know that Capcom isn't the best when it comes to crafting game stories or dialogue (Jill, here's a lockpick. It might be handy if you, the master of unlocking, take it with you.), but that game's story and dialogue was just absurd. Still though, Free Radical co-founder Karl Hilton thinks the Wii, not the Xbox 360, is the system that will encourage more games that don't need good writing in the market.

Hilton says "The success of the Wii has showed how unimportant writing is to a huge chunk of the games market – and that market sector is growing." Of course, taken out of context, the quote can be horribly mistaken for meaning something else, but we're sure Hilton meant to say the success of the Wii console has opened the door for games that focus more on gameplay than, say, delivering a large, epic story to the market to be more successful.

So, how do you interpret Hilton's statement?

[via Joystiq]