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Parish on the problem of "waggling the dog"

Personal hero Jeremy Parish has just written a (fairly restrained) rant on his blog about a problem he's identified with Wii development: what he calls "waggling the dog", where software developers throw wacky controller gimmicks into every game as "innovation", instead of designing more accessible games. He notes that too many developers are using the Wiimote not to make games more natural, but just more ... jiggly.

We know that some of the best DS games are the ones that don't lean unnecessarily on the DS's unique features. Should the Wii be any different? Does every game need crazy motion controls? Fire Emblem doesn't think so, and neither do we. What do you think? Do you think every Wii game needs to be as Wii-ey as possible, or is it preferable to design a good game and put it on the Wii?

And on a side note, what do you think about the term "waggle" to describe Wiimote gestures? It's often derogatory, but we admit to enjoying it.