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EndWar controls nothing like BFMEII


Now that we've taken a look at the first shots of EndWar, we can start to ask the serious questions. Being a console RTS, one question rises above all others: how does it control? According to EGM and Michael de Plater, who is leading the EndWar project, it controls nothing like Battle for Middle Earth II. 360 fanboys will recall that BFMEII, and now Command & Conquer 3, were Electronic Arts' attempts at streamlining console RTS controls. That's not good enough for Plater, who says that BFMEII "was a test case for exactly what we didn't want to do." A note for console RTS developers: watch out for flying mud.

CVG reports on the EGM information, clarifying that the main factions of EndWar will be the U.S. Joint Strike Force, Russian Spetsnaz, and the European Enforcers. Furthermore, combat will be limited to 12 squads at a time. Limiting combat numbers sounds like a great idea, as managing giant armies (as in BFMEII or C&C3) can be difficult on a console. Also mentioned in the article, the battlefield will be fully destructible.

Now we have a new question: will EndWar set the new standard for console RTS games, or will we have to wait for Halo Wars?

[Via Joystiq]