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Finally, some Gran Turismo 5 details surface

For those of you who've been itching to hear anything definitive on Polyphony Digital's upcoming Gran Turismo 5, we've decided to take it upon ourselves to scratch that very itch for you. From some European magazine scans posted on the internet and presumably removed, the following have been agreed upon as features confirmed for the game:

  • All cars and tracks from Gran Turismo 4 will make their next-gen debut.

  • After the initial release, there will be downloadable cars and tracks to enhance the experience.

  • Four different driving views will be available. Can you name them all?

  • All Ferrari models, including those pesky F1 racers.

  • Some new city tracks.

  • Online racing will be supported for anywhere between 12 and 20 drivers.

  • During races, dynamic weather conditions will persist, forcing you to really know what you're doing.

  • Finally, car damage.


Well, that's an impressive list of features for Gran Turismo 5. It finally seems to be stepping up to the plate that competition like Forza and Project Gotham Racing set the bar on -- debatably. While many of the above features are pleasing to hear, the bit about car damage is the most intense. It will undoubtedly spark a war between people who think car damage needed to get attention in the GT franchise and those who enjoyed the game without it.

Personally, adding realistic damage in a simulation will make things a lot more difficult to do. Ruining your shocks, cracking your windshield, messing up that transmission should all come into play. Sadly, that's not how it will probably work. It'll just be car damage. Ooh's and Aah's. If you can't get it right from the exterior to the interior, what's the point? Who knows, perhaps it'll be as labor-intensive as real-life maintenance conundrums.