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Developing The Darkness for 360 and PS3 was "bordering on stupidity" says Starbreeze

In a recent Q&A with Gamespot Jens Matthies, Art Director at Starbreeze, discussed voice actors, in-game advertising and developing a game for two next-gen consoles.


When asked what sort of technical limitations Starbreeze came across when developing The Darkness for both the PS3 and Xbox 360 Matthies responding saying that "this game as a whole has been the single most challenging experience of my life. The fact that we did it for two new platforms that are fundamentally very different is bordering on stupidity." Whether that's simply from an art perspective or not is unclear, but it begs the question of why so many games are deciding to go multi-platform if it is as difficult an undertaking as Matthies says. We reckon that in a year or so this will be happening less and less as developers start to make concrete decisions on which system to support. By then the PlayStation 3 will be at a point in its lifespan where it will be showing what it really has to offer.

Read the full Q&A for more of Matthies' views on the development process for The Darkness. Including some discussion on real world video being placed inside a video game world and what implications that could have on game pricing in the future. It's fairly light on actual information, but we suppose it's still quite an interesting read. If you've nothing better to do.