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SimCity Societies officially building this November


Initial reaction to the announcement and new look for SimCity Societies was a bit ... strong. EA tapped Tilted Mill (Caesar IV) to do the development on this game while Maxis hopefully finishes their long journey into the abyss of time known as Spore's development cycle. SimCity Societies is scheduled for this holiday season and players will be allowed to create not only the look of their city, but also the feel. You'll be able to create an "artistic city, haunted town, green city, spiritual community or most any society you want." This will also probably allow the SimCity community to go nuts and make all different types of structures. The Sim titles have always been open to community development.

Gamers will have 350 building types to choose from in SimCity Societies, "each of which allows them to combine, connect and re-arrange structures freely." You'll also be able to change the way your society behaves by creating a 1984 society or one that lives in a Candyland. One of the more interesting facets is that players can combine buildings and consume resources to create "social energies." What you decide to do with the different resources (industry, wealth, obedience, knowledge, devotion, or creativity) determines the "social energy" of your society. It sounds like a very different take on SimCity, from a straight simulation to a more "game" experience. We're sure to get a taste for the game soon and it's expected to release this fall. For better or worse, we'll all get to try the new SimCity soon enough.

[Via Press Release]

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