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Bourne Conspiracy devs: this is no 'movie game'

In his article on the upcoming Bourne Conspiracy, Paul Hyman of The Hollywood Reporter poses a rather humorous question, "Is there suddenly some stigma against movie games?" Yes, Paul, there is, but it's not a sudden dread as much as it is a long history of horrific movie tie-ins, from E.T. to Charlie and the Chocolate Factory. Saying your project is not a "movie game" is a way of reassuring your audience that some thought will be put into its development.

The plot of Bourne Conspiracy contains elements of The Bourne Identity while adding new material approved by author Robert Ludlum's estate. Developer High Moon Studio's chief creative officer Emmanuel Valdez told Hyman that, in keeping with the theme of the movie, gadgetry will be minimal while using your environment will be important. Also taken from the films is Director Paul Greengrass' (in)famous shaky camera technique.

Notice how the Jason Bourne character doesn't resemble Matt Damon? That's going to stay that way, as Valdez said they see The Bourne Conspiracy as the start of a franchise, adding that a sequel is already being planned. Conspiracy is currently shooting for a Summer 2008 release for Xbox 360 and PlayStation 3.

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