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Eternity's Child ditches XBLA for Wii


Not because the service isn't the optimal way to distribute the title, mind you, but because of space restriction. See, if you're unfamiliar with Eternity's Child, it uses a lot of high-resolution 2D art and the space restrictions for downloads on Microsoft's service has made the title's appearance on their Xbox 360 console an impossibility. But, hey, that's good for us.

During an interview, Luc Bernard (who is the creator behind this stylish title) mentioned that the game would not focus on utilizing the motion-based controls of the Wiimote, instead opting to possibly throw some kind of functionality in here or there, in a smaller capacity. Also, Bernard stated that the game could also come to the DS, although it would be a very different title should that happen.

[Via Shacknews]