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TGS07: Bangai-O Spirits dazzles IGN

IGN's Craig Harris had never played a Bangai-O game when he stepped up to the TGS demo of Bangai-O Spirits. The game he described, which was new and mysterious to him, sounds comfortingly similar to classic Bangai-O to us: he describes enemies turning to fruit when destroyed, 100-plus bullets on screen at once, and even the slowdown that was found in the other versions during super attacks-- and that we honestly can't distinguish as being a feature or a technical problem.

We sympathize with Harris. By virtue of being there, we played a lot of stuff at PAX that we didn't really know anything about. Not everyone can be intimately familiar with every game, you know? Even if he doesn't quite have the historical background right, he did a good job of describing a Bangai-O game in a way that's meaningful to Bangai-O fans. He says that "a brief hands-on is clearly not enough to get a solid grasp of the title's concept", but he pretty much nails it. There's a lot of stuff on the screen, and you shoot it, and the shooting makes your future shots bigger. Also there's fruit.

Not everyone is as big of a Treasure fan as this guy.