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R-Type Tactics: when space-shooting goes wrong

What we've heard of R-Type Tactics is minimal, but today we've got a more comprehensive update for you to munch on, in between tidbits of PSP sales skyrocketing. Seems the concept of turning one of the more difficult side-scrolling space shooters into an SRPG was good on paper, but according to 1UP, something was lost in the creation of this hex-based tactical adventure.

The game plays out like a hexagon-checkerboard-style Jeanne D'Arc -- that meaning you generally move from the left to the right of a given map, issuing commands to all your units in one "phase". Each unit has a plethora of innate abilities and the options are, well, there are a lot of options for even the simplest of missions. This can prove frustrating, unless you're very much into the intense micromanagement of classics like Ogre Battle. Also, load times are horrendous: waiting for an attack animation to load every single time would probably grate on your last nerve after a few minutes. This hasn't been slated for a release outside of Japan, but let this serve as a warning to the SRPG importer -- this one might be a bit much to handle, even if you've got a pretty good grasp of Japanese. It's a shame, we would've liked to see an R-Type game of a different genre stand out.