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Payton gives us some insight into Kojima Productions

In an interview with Gamasutra, Ryan Payton of Kojima Productions gives some information about the development process of Metal Gear Solid 4. Extraordinarily, over two hundred people are currently on the development team for the game, making it one of the largest single teams working in one place on a single gaming project. This bodes well for the game but, if so many people really are working on it, then why did it get delayed until 2008?

Nevermind - all that is water under the bridge now. We're just glad to see that the game is getting the developmental attention it deserves. Payton also hints at some DualShock 3 innovations being used in the game that "people are going to really dig." This is no surprise - Kojima has always been a big fan of using rumble imaginatively, ever since Metal Gear Solid 1.