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Two Worlds demo is up, title update coming


SouthPeak Games has informed us that a demo of the open world RPG Two Worlds is now available on Xbox Live. Just to be sure, we checked, and sure enough it's up there. Two Worlds is pretty much the closest thing we've got to Diablo on Xbox Live (apart from Phantasy Star Universe and the upcoming Too Human anyway), so if you've got a hankering for the demon slaying and loot gathering of yore, give it a spin.

SouthPeak also lets us know that a title update for the retail version of Two Worlds is on the way, and will include several fixes and updates asked for by the community. Check out the list of changes after the break.



Both platforms (PC and Xbox 360):

- Horse steering has been improved

- Character development curve not as steep over level 25

- HP regeneration slower for max values above 2000

- Death strike skill - executable by strike button while in sneak mode

- Critical hit skill fixed

- Damage is now allowed over 32000

- There is a cap on damage and armor at 99999

- Necromancer spells have been balanced

- Magical boosters - effect restricted to 5 boosters

- Stacking potions with different statistics - fixed

- Objects stacking - objects can't be stacked up if result has higher level requirements than current player level

- Equipment Class cap on 50

- When killing in towns - after you leave the town and go back guards will ask you to pay instead of immediately attacking you

- NPC's in towns don't resurrect

- Tweaked hi- level monster balance

- Wing Membrane ingredient added to Helllord

- Dragons strike not breakable by player hit

- Bomb traps attached to some chests and wardrobes

- Balanced number of lock picks in chests and wardrobes

- Walking under water and not dying has been fixed

- Inaccessible Cave north of Ashos has been fixed

- Multiplayer Lag issues have been improved

- Multiplayer too many skill points generated due to combat stats has been fixed

- Friendly fire disabled in RPG mode (players cannot damage each other)

- Resurrect spell on players has been disabled

- Experience points for killing players has been removed

- Disarming skill disabled against other players

- Freezing/stopping spells disabled against other players

- Multiplayer RPG quests given to all, reward splitter between players

- Team assault - main monuments 50 times stronger

- Barbarian - berserk skill in PvP reduced to 5

- Chest and wardrobe lock levels improved in multiplayer
Xbox 360 specific:

- Improved single player framerate

- Interface - repeat changes selection left stick hold added

- Game HDD cache cleaning possibility - RB + A + B during game launch

- Achievements for 5 elements is fixed

- Map interface improvements - only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip

- Hit info fonts larger

- "BACK – Show Instruction" text disappears

- Double saving multiplayer characters to protect character lost from power-off or hard-locks

- Interface - no controls after "server refused connection" is fixed

- Doubling gold in multiplayer is fixed

- Doubling objects in multiplayer is fixed