"Perhaps the biggest factor in the industry's success during 2006 wasn't the glossy hardware or the cutting-edge games but instead a subtle shift in the once-geeky public perception of the gamer persona. Consumers just don't feel so strange about buying or playing video games anymore."
Sure, gaming has made plenty of in-roads in the hip sector. But I doubt most gamers readily admit to being rabid fans as easily as they would admit to being a music or movie enthusiast. At least not yet.