Gamasutra recently interviewed Emily about one of her games, Savoir-Faire, and the process of creating interactive fiction. The interviewer gives a fascinating example of Emily's programming prowess. Savoir-Faire features an intricate linking system where similar objects can be tied together through the use of spells. The interviewer linked a cuckoo clock with a snuff box. A few turns passed and a message popped up saying the box had opened -- and then closed. A bit later, the same message appeared. Random coincidence or unsightly game glitch? Far from it. By linking these items together, the box was "programmed" to open every time the clock struck the hour. That sort of logical creativity is what keeps Emily's interactive fiction at the top of our must-play list.