GamersReports has compiled the first Conviction gameplay details, allegedly translated from the Pelaaja article. Apparently, dear old Sam will be forced out into daylight and, taking a cue from his Ubi-cousin Altaïr, will stick to the crowd instead of the shadows. An internal threat within Third Echelon has supposedly forced Sam to defect from the agency (like, for realz this time) as he attempts to save coworker Anna Grímsdóttir. Two HUD gimmicks will form the backbone of the gameplay: the "hero instinct" gives Sam the ability to track his enemies Predator-style (in infrared); while the "danger meter" acts sorta like Spidey-sense, minus the tingle (then again, Ubisoft could utilize rumble).
Close quarters combat is said to be a lot more "Bourne" this time around, as Sam has apparently shaken off his stiffness through yoga (Downward Dog FTW!), in addition to the training he's received from the alien peacekeeper and pesky webslinger. Coupled with an upgraded physics engine that lets Sam use numerous environmental objects (not just soda cans) to his advantage, Fisher oughtta make short work of that "dynamic" AI. No mention of what's in store for multiplayer -- but we sorta have this hunch...
- Key specs
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Video chat, Store
- Drive capacity 4 GB
- Controller type Wired, Wireless
- Motion controls Camera / optical
- Video outputs Component, HDMI (v1.4)
- Weight 10.9 lb
- Released 2010-08-03