Stunningly devoid of pointy ears, robots and glowing swords, Funcom's newly announced MMORPG, The Secret World, promises to take all things massive and multiplayer and thrust them into a contemporary setting. It sounds like a fish out of water story for the genre -- players themselves may even feel out of place after all those hours spent in World of Warcraft. The publisher aims to put players in realistic cities (on Earth) and have them uncover the game's sinister plot, eventually involving the eponymous secret world.
With the secret world (accessible through a magical wardrobe, no doubt) being filled with monsters and magic, the game will need to be unique in its presentation there, lest it fall into the pit of clichés its trying so hard to avoid. Thankfully, the leadership and proven storytelling prowess of The Longest Journey's Ragnar Tørnquist should guard against that happening. "We always wanted a different kind of online world, something scary and contemporary, something deeper and closer to our reality," says the game's producer and director. "Our goal now is to create a detailed world where players feel empowered and part of something big, something mystical and epic."
The Xbox 360 and PC game, which is currently in a "playable state", has not been given a release date yet.