It's [the change] pretty much aimed at PvP, where Sacrifice is constantly used to break Crowd Control for paladins. However, this change makes Sacrifice useless for both PvP and PvE purposes. Admittedly, Sacrifice doesn't get used an awful lot in PvE. But there are times when it is useful.
Perhaps it's time for Blizzard to take a new tact in its PvP balancing act and implement some PvP-only and some PvE-only spells -- preventing a PvP nerf from nerfing your PvE game and vice versa.