Super Musical World

These self-playing Super Mario World levels may not be as intricate or as precarious as the original Detteiu Mario videos we presented you, but they have an added dimension that further subverts the normal Super Mario World experience: musicality. The levels are designed such that noisemaking events-- jumps, 1ups, shell kicks-- are triggered in time with the accompanying (shrill) anime theme music. In this way, Super Mario World becomes a musical instrument itself; an extremely difficult-to-program sequencer

The best implementation of the technique, we believe, can be found in the first half of the video above, as Mario bumps and bounces in time to "Hare Hare Yukai" from The Melancholy of Haruhi Suzumiya. We've embedded the original video for you after the break, so you can form your own hypotheses as to why all animation has not been replaced by custom Super Mario World levels. Check the link for some more anime/Mario mashups!

And here's a Mega Man version, just because:

This article was originally published on Joystiq.