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Eyonix delivers: Focused Will, Natural Perfection, and Discipline

It goes on! In a post titled "Focused Will: The Saga Continues" (has Eyonix been reading WoW Insider? What up, drake!), we get another update on the new Discipline talent slated for patch 2.3:

Feedback was read, gathered and the designers are fully aware of all that you've provided. As a result, we're making an adjustment to the talent so instead of seeing this morning's version of focused will in the next PTR push, you'll see:

"After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 1/3/5% and increasing healing effects on you by 4/7/10% for 6 seconds. Stacks up to 3 times."

This is up from 1/2/3% reduced damage and 4/8/12% increased heals earlier today, although it stacked up to five times then. The associated change to the Druid talent Natural Perfection has been similarly buffed:

We've read through a great deal of feedback and are making another adjustment to the natural perfection talent which you'll see in the next PTR data push.

"Now also grants the Natural Perfection effect after being critically hit, reducing all damage taken by 1/3/5% for 6 seconds. Stacks up to 3 times."


It used to be 1/2/3% and five stacks as well. In related news, Eyonix has gotten a look at the Discipline tree in store for Wrath of the Lich King, and while his post is short on details, it does make me all warm and tingly.



He had promised earlier today that a post on Disc was forthcoming, and here it is:

Yesterday I took an extensive review of what we have in store for discipline (though it will see many changes between now and release) in Wrath of the Lich King. For quite some time I've been providing the designers with feedback from the community, as well as my own thoughts and ideas. Though it may not always be apparent every member of our team works very hard communicating all aspects of player feedback.

With that being said, the current iteration of the tree literally blew my mind. I was in the class designers office in under a minute discussing the changes like I was a nine year old child who was given a sneak peak of an entire set of unreleased Garbage Pail Kids cards. I can't say much but I will say this:

The tree will stand on its own two feet.
It will be viable in PvE.
You will notice impact from player feedback

In a reply to a player who asked "How are we supposed to be excited with this change? Is this going to fix the fact that we need to invest into two trees just to heal?", Eyonix simply said:

That's the goal :)

That's what I like to hear! In my opinion, that is one of the biggest flaws with the Priest class, if not the single biggest. No other class needs two trees to heal. It's too bad that it's taking them until Wrath to fix that, but better late than never. And it would certainly be nice for Disc to be PvE-viable. Let the speculation begin: how are they going to change Disc? Will it be another viable healing tree, or a damage tree, or what?