On this special page is an extensive exploration of how the Warcraft team designed the Northrend 5-man instance, Utgarde Keep in the Howling Fjord zone. First they delve into the story elements that ramp up to your introduction to the "impenetrable fortress in the side of a mountain." Upon arriving by boat to Daggercap Bay, you will see the damage wrought by the enormous, native Viking race and their proto-dragon mounts.
Overland quests from there will tell the story of how these Vrykul have used Utgarde Keep as a staging area to wage a battle against what they see as an invading force of Alliance and Horde.
The page goes on to explain other design decisions that will play out in Utgarde: as a "starter" dungeon, it's designed to be finished quickly; it will be more mission based due to the popularity of Old Hillsbrad and Black Morass in Burning Crusade; and you will get glimpses of the end boss before finally encountering him.
The developers also talk about other lessons learned from Burning Crusade that they are applying to Wrath. The Hellfire Peninsula experience has taught them to give players a choice of two starter areas, while the Heroic dungeon experiment has led them to incorporate new bosses and new playable areas to the Heroic versions of Wrath instances.
The article is fascinating combination of a behind-the-scenes look at game design and a sneak peek at what lies ahead in one of Northrend's first instances. Plus, new artwork!
If all this talk of Utgarde Keep has you drooling for more ,check out our previous coverage of the instance with our articles on our first impressions based on Blizzcon demo play, our analysis of the 5-man map and bosses and a video of gameplay also from Blizzcon.
[Thanks Calypso for the tip!]