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Demo de Harvest Moon

Ready to learn some valuable life skills for once, we decided to enroll in Harvest Moon A&M and take a class on "Playing Puzzle de Harvest Moon." We were motivated not only by our desire to improve ourselves and learn a trade, but also by the fact that the class is about five minutes long and is, in fact, a Flash game and not a class. Further rumination on the subject brought us to the conclusion that Harvest Moon A&M was a thing we just made up.

Anyway, now we know how to play Puzzle de Harvest Moon, even though the tutorial totally didn't prepare us for how frantic the actual round was going to be. Of course-- what's faster-paced than farming? We're quite impressed with the unique design-- it's not often that a puzzle game comes along with completely fresh gameplay.

[Via GoNintendo]