and EverQuest II
let players choose deities for their characters. This feature's primary purpose in the first EverQuest
was facilitation of role-playing
, but in EQ2
a player's choice of deity (a feature added in the Echoes of Faydwer
expansion) has gameplay implications as well. It's a really cool idea which was born in the old text MUD days but which finds only rare application in modern games.
For those who play EQ2
and want to explore Norrath's vast pantheon of deities, Ten Ton Hammer
has a terrific guide.
It lists all the deities with descriptions and lists of their alignments, the quests you can do in their names, and the miracles they'll grant you.
Walk with Mithaniel Marr
, my friend.