This is your virtual car. (Points to car) This is your virtual car with its textures' reflectivity bumped up to 500%. (Points to own finger reflected from car's bumper) Any questions?

In watching new trailer for Gran Turismo 5 Prologue, which debuted during last night's Spike VGAs, Joystiq's own Griffin McElroy made a strange and unintentionally philosophical observation: can mechanical objects cross into the uncanny valley? Can a computer-generated car be so detailed that it edges too close to reality and minor differences become glaring issues? Judge for yourself; the video is embedded above.

This article was originally published on Joystiq.

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