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The Star Wars Galaxies team plans for 2008

Just as they did after Chapter 7, the folks behind the scenes making Star Wars Galaxies have offered up a look at how they think the game is going. Lorin 'Deadmeat' Jameson, the game's producer, reflects on their successes with Chapter 8. The title's space content has been significantly expanded, and he implores ground-based gamers to look to the skies in the wake of the most recent update.

He also looks forward, to the coming year of Galaxies updates. The team has wanted for some time to be more responsive to player interests. The long wait between Chapter publishes means that pressing issues fester on the forums before being addressed by new code. Jameson outlines their response to this problem: splitting the development cycle in two. Going forward, there will be two tracks on which updates will be pushed out. One, called simply 'Updates', will address game balance issues recognized by players and QA as needing some attention. He singles out the Smuggler and Spy classes as being the first to receive this track's attention.

The other track is going to be called 'Content'. This is the track that 'new stuff' will appear in, and we should expect to see something out of this group roughly every eight weeks. The first of these content updates will be a heroic encounter with the deadly, legendary Sith known as Exar Kun. Further content work will focus on more collections, storyteller additions, quests, and new gameplay features.

I continue to be impressed with the work the SWG team is putting out. Am I the only one? I know that some folks are still bitter about the whole NGE thing but c'mon: an instanced Star Destroyer mission? That's just cool.