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PotBS devlog: the road to v1.1, ships and ship combat

A new devlog

is up on the Pirates of the Burning Sea official site, explaining in detail a few of the changes and fixes that have gone into the next build of the game. The next major patch will bring the game to version 1.1, and is being deployed to the Testbed server this week and to live servers not too long after. Although there is much more that will come with v1.1, the devlog discusses NPC AI, outfitting, and ship fixes.

The most interesting part of the devlog is the discussion of the NPC AI. Previously, enemy ships didn't really change targets that often, and specifically did not react to the person who was dealing the most damage to them like in other MMOs (aggro). This has been fixed in v1.1, ending the viability of a few cheap tactics. Also being fixed with NPC AI is the seemingly random-at-times surrendering of NPCs. It's true that quite often a ship would just surrender out of the blue, but this is being changed so that NPCs will only abandon ship shortly after being attacked, so that there's some logical reasoning behind it. Check out the full devlog for the rest of the discussions on v1.1.