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How Ken Levine (maker of BioShock) plays World of Warcraft


Ken Levine is best known for his work on such games as Thief, System Shock 2 and (most recently) BioShock. Before a talk at GDC this morning about the storytelling BioShock we noticed a World of Warcraft icon very prominent in the quicklaunch bar on his Mac. Over the course of the lecture Levine reinforced his online influences by several times referencing some of Blizzard's talented design. We chatted with him for a few minutes after the talk ended, and he confirmed that he's a big fan of the game. In fact, he just recently leveled a druid to 57 - solo, as that's the way he generally plays.

He also touched on the depth of WoW's design in a response to differences between BioShock and System Shock 2: "Feature-wise it's not really that different from System Shock 2. We wanted to make sure every player understood what they were doing on an instictual level - not that they were doing 2d6 of fire damage. That meant there were limitations. In a game like WoW, on the other hand, they can make stuff that's incredibly deep because you're watching the numbers scroll by. My friend Joe likes to brag "My tank has 12,612 armor points!" Which in a game is a distinction that's meaningful to some extent - some people really like min/maxing, some people area really about the world, and I didn't want to get trapped in the middle."