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TR Sniper problems addressed


Critters and the TR dev team have used this week's Feedback Friday to address the recent uproar that's risen up over the change to the Torqueshell rifles in patch 1.6. In line with our hopes, it seems like the development team has seen the light, and has decided to cede a little room to player feedback. They're working on another build for the test server that will change the nerf in Torqueshell damage from the 55% wollop that it was originally down to only about 75% of the pre-patch damage. With the increased rate of fire from the change in the shooting mechanic, this comes out to a far more favorable DPS number in the end.

Critters goes on to explain how the development team's vision for the Torqueshell weapon and the Sniper class is one where players really have to know their class and have all their buffs and abilities in order to be able to achieve the one-shot one-kill scenarios that most Snipers have been clamoring for. The increased speed of attack also means that players will have more maneuverability and capacity to adapt during battle, instead of standing static waiting for their shot to go off.