Advertisement

Tabula Rasa: A fan's P.O.V.


Misery may love company, but negativity breeds page hits. People are more fascinated with "misery" then they are with joy, and once the bad PR bandwagon gets rolling there's usually no slowing it down. Why do you think the evening news and daily newspapers are so rife with doom? It sells.

Case in point: Richard Garriott's Tabula Rasa. Over the last few months TR has been the bane (pardon the pun) of gaming's misery lovers. But one fan of this funtastic sci-fi MMO has a different perspective. One that some of us here at Massively who play this game happen to agree with. In what amounts to a call to arms to the "silent majority" (those who play and enjoy the game but remain quiet in doing so) , as well as a defense against the horde of negativity, Tabula Blogger gives an unbiased rundown of the things that seem to be harped on the most (crafting, PvP, end game content)... from a player's POV, not a video game journalist's paid commentary.

In particular I like the point made about how fast some players managed to "finish" the game and then had the audacity to gripe about no end content. TR has only been out five months (it launched in early November). Those who race to the end of any MMO within weeks of a game launching and then gripe about not having anything to do just don't get it. MMOs take years to make and aren't designed to be finished in mere weeks. They are not sprints (like single player frag fests), but marathons that should be enjoyed and savored.

[Via Ten Ton Hammer via VirginWorlds]