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Has TR's cloning system become obsolete?

The clone credits in TR were originally created in lieu of an easy way to freely change your character's skill and attribute points. This pertains both to the storyline, and a more hardcore approach to skill point changes. We tend to think NCSoft had the right idea with this, as do most game developers in their MMO's infant stages. Does anyone remember the attribute point system in Guild Wars when it first launched? Now skills and attribute points can be reallocated repeatedly with no penalty or cost at all. This seems to be the lay of the land with most current games, but we wonder if Tabula Rasa will soon follow that trend.

So now the question is, what's easier: completing a Target of Opportunity for the clone credit, or gathering 600 control point tokens for the respec? The opinions seem to sway for either side, but there are certainly pros and cons for both. With cloning, you can remake your character completely, while keeping the same class and points. This can also be a con though if you've grown rather attached to your character. In that case, a respec would be the appropriate course of action. Whichever you decide, it is nice to know we have a choice to use either now, depending on the situation.