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Two Worlds devs admit to and learn from faults

OXM UK just published a rather candid interview with Two Worlds developer Reality Pump where they discuss what went wrong with their icky RPG and what they're doing differently with The Temptation sequel. So, onto the blame game!

Reality Pump admits that they bit off way more than they could chew with Two Worlds, citing total inexperience when it came to console development which led to the game's lackluster graphics and gameplay. Development on the title also got discombobulated (yes, that is a word) when their team "tried to fit in every idea" which ultimately "hurt the end product in that it had parts that were underdeveloped". Overall, this was their first step into the next gen ring and admitting to ones' missteps is, well ... very noble.

Reality Pump promises fans that they learned from their Two Worlds mistakes, have a new engine, new voice actors, a new writer and a more focused development schedule planned for Two Worlds: The Temptation. Hopefully the sequel can stand on its own and distance itself from the Oblivion comparisons because, no matter how great the game ends up being, we don't think it'll ever win.


[Thanks, PrivateRyan]