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DragonBall Z: Burst Limit interview describes "What If..." scenarios

Face it: you can't get enough of the adventures of Goku, Gohan, and the rest of the inferior cast of DragonBall Z. Thus why a lot of work has been put into DragonBall Z: Burst Limit to make it the most like watching the series in HD motion. The game's co-producer over at Namco Bandai, Yasu Nishimura, answered a few of IGN's questions about the game and we'll outline them below.

The story arc (from Saiyan to Cell) is important to the development team and have prepared famous cutscenes to be presented in new ways that'll please DBZ fans. Not just that, but based on your progress, you can see new scenes or events that aren't from the canonical timeline (titled "What If..." events). Expect the usual list of moves, including vanishing skills to appear behind opponents, super, special, and transforming attacks. Balancing seemed tricky, but they decided to use a character's relative size to increase or decrease speed of attacks as well as similarly sized characters getting unique move rosters. The game is due out in June and will feature online battles! So until then, yell loudly and charge your powers. Worked in the show.