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Gamasutra interviews Ikariam's Gameforge

Coinciding with Gameforge's recent announcement that it will open a new studio in San Francisco as part of its push into the North American market, Gamasutra has interviewed Gameforge Productions Inc. President Lars Koschin. Some of the topics covered include the continuing perception that web-based MMOs are simple, mini-game affairs; and how Gameforge's games differ in essence from more traditional, accepted brands like World of Warcraft.

It's not terribly lengthy, but there is some meat here to chew over. Certainly one of the barriers a web-based game initially overcomes is the sometimes-inaccessible system requirements a more 3D-heavy MMO might require of its players. Add to that the platform-agnostic nature of these games, and the potential audience can be much greater than many PC-only titles.